Recent Posts

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BlushyAvatars / Re: Updates
« Last post by BlushyFace on August 07, 2019, 01:21:32 AM »
Added cheer emotes when someone cheers. Basically every avatar in chat jumps around and the emotes used in the cheer will show up.

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BlushyAvatars / [Request] Looking for a bunch of sound effects
« Last post by BlushyFace on August 06, 2019, 11:45:00 AM »
If anyone knows where I can find a bunch of royalty free sound effects for ->

jump
flying
dizzy / faint
appear disappear
various attack sfx

Let me know with a reply, thank you!
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BlushyAvatars / [To do] Things that are being worked on
« Last post by BlushyFace on August 06, 2019, 01:27:57 AM »
To do

Add stamina -> avatar actions costs stamina. When out, it needs to rest for a bit (auto regen stamina) before performing another action (this can mean that when battling and the avatar has no stamina it can be an easy target for other avatars to attack).
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Resources / [Requests] Sprite sheets
« Last post by BlushyFace on August 05, 2019, 09:58:54 PM »
Those that are interested in helping out creating animated sprite sheets can find the list below with a description what I'm looking for. Sprite sheets that are done or work in progress are marked with [name of creator] behind the sprite sheet.

General guideline
 ~4/8+ frames each per action,  size 64x64 / 32x32, for more info about the specs (or questions how to make it work can be posted there) : http://blushyface.com/c/resources/character-requirements/msg28/#msg28


Avatars
Looking for someone to make one or more of the following sprite sheets:

Serves as enemies that can be killed for EXP / items
-> slime
-> skeleton

Avatar moves / skills

Required moves / skills for each avatar
-> idle
-> walk / run
-> attack
-> defense / block

Highly desirable moves / skills
-> multiple join / leave chat animations
-> hurt / taking damage
-> jump
-> multiple aura's (like DBZ)

Items
-> bomb + explosion (or any other explosives like TNT etc)
-> multiple pokeballs (to capture wild pokemons, various capture chance)
-> faint / dizzy stars (like when  an avatar is down to 0 HP)
-> dust cloud (a running dust cloud)
-> healing item (something that shows that it recovers HP)

Misc
-> airplane , this can be a 128x64, 64x32 or 32x16 file.
-> parachute

When you have made a sprite sheet feel free to reply here below so I can add it and add you to the credits list + link to your social media / Twitch etc.
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Resources / [Guide] How to create and add an avatar
« Last post by BlushyFace on July 27, 2019, 10:03:49 AM »
For avatar to be usable they need to meet the following requirements:
Avatar sprite sheets can be any size but recommended is 16px / 32px / 64px per frame and the sprite sheet file must be named the same as the definition file that contains the specifics of each action. If there are various alternate variations for that sprite sheet you can specify that in "variations=".

Example when creating a new avatar called "BlushyFace"

blushyface.png


Definition file  blushyface.txt
name=BlushyFace
imagefile=blushyface
variations=
defaultaction=walk

[idle]
startX=64
startY=64
sizeX=64
sizeY=64
frames=1
speedmin=0
speedmax=0 
scale=1
[/idle]

[walk]
startX=64
startY=128
sizeX=64
sizeY=64
frames=8
speedmin=1
speedmax=2 
scale=0.75
enabled=false
[/walk]

[run]
startX=64
startY=192
sizeX=64
sizeY=64
frames=5
speedmin=2 
speedmax=3
scale=0.75
enabled=true
[/run]

[sit]
startX=64
startY=256
sizeX=64
sizeY=64
frames=4
speedmin=0 
speedmax=0
scale=1
enabled=false
[/sit]
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BlushyAvatars / Updates
« Last post by BlushyFace on July 25, 2019, 11:34:41 AM »
A summary of past updates can be found here: https://blushyface.com/b/?s=blushyavatars


//

+ added support for custom actions
-> when receiving a donation or when someone subscribes, every avatar now makes a default jump action to celebrate
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BlushyAvatars / Jump added, every avatar can now jump
« Last post by BlushyFace on July 24, 2019, 11:49:17 AM »
Jumping is added for every avatar and is enabled by default. No need to level up and unlock the action.


And this is how it looks in an overlay.

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BlushyAvatars / How to use BlushyAvatars
« Last post by BlushyFace on July 23, 2019, 05:22:19 AM »
The plan is to move discussions about BlushyAvatars here but for now the guide / how to can be found @ https://blushyface.com/b/2019/07/18/developers/blushyavatars-guide/

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Super Blushy Wars / Re: [WIP] progress report
« Last post by BlushyFace on February 19, 2019, 01:47:05 AM »
map scrolling is done now too. (had to rework some stuff cause it was laggy on big sized maps but not performs quite a bit smoother!)

old (laggy)


now
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Super Blushy Wars / Re: [WIP] progress report
« Last post by BlushyFace on February 07, 2019, 02:42:24 PM »
working on a proper scene creation function atm, still a lot of work but there is progress

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