Recent Posts

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BlushyAvatars / Re: Updates
« Last post by BlushyFace on August 07, 2019, 01:21:32 AM »
Added cheer emotes when someone cheers. Basically every avatar in chat jumps around and the emotes used in the cheer will show up.

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BlushyAvatars / [Request] Looking for a bunch of sound effects
« Last post by BlushyFace on August 06, 2019, 11:45:00 AM »
If anyone knows where I can find a bunch of royalty free sound effects for ->

jump
flying
dizzy / faint
appear disappear
various attack sfx

Let me know with a reply, thank you!
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BlushyAvatars / [To do] Things that are being worked on
« Last post by BlushyFace on August 06, 2019, 01:27:57 AM »
To do

Add stamina -> avatar actions costs stamina. When out, it needs to rest for a bit (auto regen stamina) before performing another action (this can mean that when battling and the avatar has no stamina it can be an easy target for other avatars to attack).
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Resources / [Requests] Sprite sheets
« Last post by BlushyFace on August 05, 2019, 09:58:54 PM »


Those that are interested in helping out creating animated sprite sheets can find the list below with a description what I'm looking for. Sprite sheets that are done or work in progress are marked with [name of creator] behind the sprite sheet. The basic idea is to have various avatars that people can collect / use and make it more interesting overall as each avatar is unique though can be similar as well.

General guideline
 ~4/8+ frames each per animation up to the designer but should look smooth and must be able to transition between moves (e.g.when walking and then jumps the transition should look smooth) , animation size 64x64 / 32x32, each animation must be in its own row when making a spritesheet that contains multiple moves. To help ease that you can use a tool I wrote here -> https://blushyface.com/b/2019/08/21/featured/blushyface-util-extracting-gif-files-to-sprite-sheet/ , the tool can convert GIFs to sprite sheet or combine multiple PNGs animation / moves into a single sprite sheet.

Avatars
Looking for someone to make one or more of the following sprite sheets:

-> various RPG like monsters for example various slimes, skeletons, orcs, ogres, dragons
-> various Blushy characters (blushyface, pillow, wifly, killerjuicy, blushbee, fly vampire, woodtree, blicken the chicken, bloud the cloud, blunny the sunny etc)
-> various food themed characters (bread, cookie, carrot, jellybeans, various sushi's etc)
-> various background characters that are shown in the background (like a flying bird, clouds, grass, houses / skyscrapers etc, do not need to have any moves apart from being in the background)
-> various game themed characters for example overwatch

Note #1: avatars have upgrade paths for example when blushyface reaches level 30 it can be upgraded to a different "stronger" version, changes should be subtle but noticeable for example adding auras (see optional but highly desirable below)
Note #2: provide a definition file for each move can be provided for example specify walking speed for each avatar or how much damage an attack does etc. An example how a definition file looks like can be found here -> http://blushyface.com/c/resources/character-requirements/msg28/#msg28


General avatar moves
The moves below applies for EACH avatar, ideally a move can have multiple variations (marked with "various") so keep that in mind.

Minimum for each avatar:
-> idle (side, front and back view)
-> walk
-> run
-> jump
-> celebrate (various)
-> attack (various)
-> defense / block
-> got hit / hurt / taking damage animation (various)
-> dizzy / faint
-> dead animation (various)

Optional but highly desirable moves (do when minimum is done):
-> thumbs up / yay / hurray (this is similar to celebrate)
-> "parachute" when avatars fall from the airplane


Optional but highly desirable general animations to make it look better overall
-> various join / leave chat animations like a "poof cloud"
-> various running move animation like a "dust cloud"
-> various aura's (like DBZ -> yellow (or any color really) glow around the character), lightning sparks all round the avatar, static discharge on the ground etc
-> various backgrounds, doesn't need to be animated but does need to be pixel art

Items
-> bomb + various explosion animations (or any other explosives like TNT etc)
-> various poke balls (to capture avatars)
-> faint / dizzy stars (like when an avatar is down to 0 HP)
-> dust cloud (a running dust cloud)
-> healing item (something that shows that it recovers HP)
-> various gold coins / pile of gold etc


Character specific moves

BlushyFace:




Misc
-> airplane (this can be larger than 64x64 as the idea is that avatars jump down from it for a battle royale fight)
-> various parachutes

When you have made a sprite sheet feel free to reply here below so I can add it and add you to the credits list + link to your social media / Twitch etc.
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Resources / [Guide] How to create and add an avatar
« Last post by BlushyFace on July 27, 2019, 10:03:49 AM »
For avatar to be usable they need to meet the following requirements:
Avatar sprite sheets can be any size but recommended is 16px / 32px / 64px per frame and the sprite sheet file must be named the same as the definition file that contains the specifics of each action. If there are various alternate variations for that sprite sheet you can specify that in "variations=".

Example when creating a new avatar called "BlushyFace"

blushyface.png


Definition file  blushyface.txt
name=BlushyFace
imagefile=blushyface
variations=
defaultaction=walk

[idle]
startX=64
startY=64
sizeX=64
sizeY=64
frames=1
speedmin=0
speedmax=0 
scale=1
[/idle]

[walk]
startX=64
startY=128
sizeX=64
sizeY=64
frames=8
speedmin=1
speedmax=2 
scale=0.75
enabled=false
[/walk]

[run]
startX=64
startY=192
sizeX=64
sizeY=64
frames=5
speedmin=2 
speedmax=3
scale=0.75
enabled=true
[/run]

[sit]
startX=64
startY=256
sizeX=64
sizeY=64
frames=4
speedmin=0 
speedmax=0
scale=1
enabled=false
[/sit]
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BlushyAvatars / Updates
« Last post by BlushyFace on July 25, 2019, 11:34:41 AM »
A summary of past updates can be found here: https://blushyface.com/b/?s=blushyavatars


//

+ added support for custom actions
-> when receiving a donation or when someone subscribes, every avatar now makes a default jump action to celebrate
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BlushyAvatars / Jump added, every avatar can now jump
« Last post by BlushyFace on July 24, 2019, 11:49:17 AM »
Jumping is added for every avatar and is enabled by default. No need to level up and unlock the action.


And this is how it looks in an overlay.

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BlushyAvatars / How to use BlushyAvatars
« Last post by BlushyFace on July 23, 2019, 05:22:19 AM »
The plan is to move discussions about BlushyAvatars here but for now the guide / how to can be found @ https://blushyface.com/b/2019/07/18/developers/blushyavatars-guide/

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Super Blushy Wars / Re: [WIP] progress report
« Last post by BlushyFace on February 19, 2019, 01:47:05 AM »
map scrolling is done now too. (had to rework some stuff cause it was laggy on big sized maps but not performs quite a bit smoother!)

old (laggy)


now
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Super Blushy Wars / Re: [WIP] progress report
« Last post by BlushyFace on February 07, 2019, 02:42:24 PM »
working on a proper scene creation function atm, still a lot of work but there is progress

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